Under the hood: Responsive web | Web 3.0 | Chakra
Domain: Blockchain Gaming | Metaverse
Project: Zed Tracker
As part of working within the Tourneys (Tournaments) team, I was involved in many smaller micro-interaction pieces and end 2 end solutions toward user retention and engagement. The tracker work focused on “How do we further educate new and existing users around tournament qualification.”
The Tracker works full responsively and future goals to re-use this pattern is towards onboarding and education.
A total redesign of the UI / HUD for the next generation of iPhone & iPad gamers. The brief was to give the long lasting franchise a well deserved face lift and to take advantage of the latest touch screen functionality. I based my ideas on the PC version although there was quite a lot of redesign in consideration to the limited screen resolution and fingertip hotspots.
The work that was done on the Mass Effect: Infiltrator project was a collaboration between myself and another UI / HUD Designer. My focus on this project was designing and building the HUD and several menu's featured in the front end. Featured below is my contribution to the project including the 'Infiltrator' logo.
Working on one of my favourite franchises was an absolutely amazing experience. The greatest challenge in bringing all the console elements across to mobile without loosing quality and detail. I really enjoyed working in conjunction with the 3D artist to bring the setting on the main menu to life. All transitions and animation were pre-visualised and then handed over to the coders to implement.
Working closely with the console release of NFS: Hot Pursuit I designed the UI & HUD elements catering for the iOS touchscreen environment. All animation and transitions were pre-visualised using After Effects.
Working with NBC Sprout directly on a game to help encourage young girls to get more involved in game development. The concept is to use Pong as a basic game concept with the ability to customise how the game looks, functions and how you can interact with it then play it. All features within the game can be modified ie. Paddles sizes, paddle look, background look, obstacles and animation throughout.
Here’s a few examples on my initial wireframes after doing some research and then the final screens which were handed over and massaged during development.
The most exciting part of the project was to see all of these elements come to life and evolve as we went on.
Agent Hal was another game that I worked on in a series of titles for NBC Sprout for the Dot TV series.
This adventure was to give children the ability and imagination of photography out in nature to encourage kids to explore the outdoors.
The concept is to take photos of moving objects and the quicker and more accurate you take the photos the more points you score.
There was quite a lot of work done behind the scenes in regards to animation, transitions and feedback to bring this all to life.
All the art was mostly supplied by the clients ie. Characters and backgrounds and I assembled all the screens and UI from scratch.