Dead Space: iOS / Android

Mobile Action Game of the Year (App Store)

Working on Dead Space at EA Firemonkeys wasn't just another job; it was a passion project. The challenge of adapting a console experience for mobile was immense, and I took on the responsibility of designing all the UI, interactions, and animated feedback, as well as the UX of the menus and flows. My goal was to create a seamless and intuitive experience that honored the original game while making it perfect for a new platform. The hard work paid off when the game was honored with the Action Game of the Year award.

Key Focus:
User Interface (UI) Design, In-Game Interactions & Animated Feedback, Menu and Flow User Experience (UX)

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