Dead Space: iOS / Android
Mobile Action Game of the Year (App Store)
Working on Dead Space at EA Firemonkeys wasn't just another job; it was a passion project. The challenge of adapting a console experience for mobile was immense, and I took on the responsibility of designing all the UI, interactions, and animated feedback, as well as the UX of the menus and flows. My goal was to create a seamless and intuitive experience that honored the original game while making it perfect for a new platform. The hard work paid off when the game was honored with the Action Game of the Year award.
Key Focus: User Interface (UI) Design, In-Game Interactions & Animated Feedback, Menu and Flow User Experience (UX)





